Skip to content

In teams, your students run companies fighting over the same market; you run the game.

An animation of about 18 seconds, silent, with fictional data. The Toupie & Cie team splits its round 2 budget between Google Ads, Meta Ads and content, then submits its round. In the market, an e-commerce giant slashes toy prices; the team’s results then come in, as visits, orders and market share. In the ranking, Toupie & Cie climbs from third to first place, then the teacher opens round 3.
Request a demo

The game grows out of L’Hybride, the book by Ayoub El Machatt.

The game calculates the results, prepares the reports and suggests the grades. You decide the pace of the rounds, the market’s twists and the assessment.

During the session

  • Set the pace

    You open and close the rounds, set the timer, add minutes or pause the game.

  • Shake up the market

    You throw in a twist at the moment you choose, for the whole class or for a single team, be it a price war, a stock shortage, a wave of bad reviews or a backlash over a chatbot.

  • Observe

    You follow each team and can watch its game exactly as it sees it, without touching a thing.

  • Fill out the market

    Virtual teams, bearing the scenario’s fictional brand names and run by AI according to a playing profile, can join the class. They bring more competition, and a yardstick for gauging the overall level.

  • Project

    The classroom screen shows the timer, the market news and then the ranking.

  • Grade

    For each team, the game suggests a justified grade, criterion by criterion. You approve it or adjust it, with your reason.

A twist, at the moment you choose

Every scenario comes with its own market events. You choose when to launch them, and for whom. The news appears on the teams’ screens and on the classroom screen, then weighs on the round’s results.

Dashboard · Round 2

Market event

  • An e-commerce giant slashes toy prices.
  • This Christmas’s star toy is out of stock.
  • A wave of bad reviews hits a shop in the market.

Trigger for the whole class

Toupie & Cie’s team screen

Market news

An e-commerce giant slashes toy prices.

Discounts of 40% announced on the best-selling brands until the end of the month.

Market share, previous round

  • Toupie & Cie24%
  • Les Malins21%
  • Trombia.ma31%

Teacher dashboard
The dashboard, showing each team, its members, its project lead, the status of its submission and access to its decisions.

A justified grade, approved by you

Every round, the game suggests a grade out of 100 and explains each criterion. The engine calculates performance, budget efficiency and targeting. AI reads each team’s writing (published content, the rationale for its objective, its decision memo) along with the visuals of its Meta ad and callback request page, and suggests the scores for content quality and for reading the indicators, each with its reason. It also writes each round’s report from the engine’s figures, with no figures other than those.

The weights below are the default ones. You set them when you create the session.

  • Performance against the chosen objective35
  • Budget efficiency20
  • Content quality20
  • Targeting relevance15
  • Reading the indicators and reacting10

What they learn by playing

Your students learn to decide, by setting an objective and weighing up a budget, and then to execute, from the Meta audience to the callback request page. Every round has them go back over the figures, react to the market and choose what to hand over to AI.

The learning outcomes in detail

Designed by a practitioner who teaches

Ayoub El Machatt teaches marketing, a profession he practises. He founded Wave Digital Agency and has led it for more than eleven years. In Morocco, France and abroad, he has supported more than 60 organisations, from start-ups to SMEs and retail brands, from their digital transition to the adoption of AI. He is also the author of L’Hybride, the book the game is built on.

That double profession shows in the game. Decisions are made as they are in business, with a budget that counts and competitors across the table; the lessons come after the round, once your students have had time to get things wrong.

After the session

  • Content scoring grids

    Item by item, the score suggested by AI and its reason. You adjust it by writing down why.

  • End-of-session awards

    Best ad, sharpest reading of the indicators, costliest trap. The game suggests, you confirm.

  • Reports and exports

    A report for each team, emailed to every student, and an export of the grades for your spreadsheet.

L’atelier opens to your institution through an annual licence, priced on request. Each teacher at the institution then receives a personal invitation.